So I guess I will have to put the reviewing of games on hold while I try and recover from the amount of laughing I will be doing. I think I might have pulled something last hour and need to take a small break while I heal. Nope, could not keep a straight face.
If anything I am waiting for the war of the gods to kick off first. Seems like it would be neat to see if Loki is accepted among the rest of the Norse Gods like he belongs. He has spent so much time trying to point out all the little flaws they have so that they can prepare, it would be a shame to see the effort go to waste.
Dream, Games And Living Under A Rock.
May 20, 2011
May 12, 2011
Ghost Trick
Wow, this was a fun game for the DS that I just could not put down. A very fun puzzle game with interesting plot to it. Hats off to the creators of this game.
There are a lot of puzzles in this game that require you to work on them a few time fore you can really get them later in the game, but it all feels very solid and once you get the logic behind a part it dons on you in a "Ohh!" moment that left me addicted. The levels really make you earn that feeling of working out the timing of your plan to create a path to cause a certain action. I breezed through most of the levels though, some of the puzzles where very easy to complete that might have given other people a lot more trouble than me. I guess I just have the kind of head for these kinds of puzzles.
I am not going to say much about the plot, only that you can expect a good ending when you get there. I highly recommend for anyone to go out and pick this one up. Wow I did not have a lot to say about this game, guess that is why people mostly review bad games. It is easier to put into words what you did not like about a game than one you did like.
There are a lot of puzzles in this game that require you to work on them a few time fore you can really get them later in the game, but it all feels very solid and once you get the logic behind a part it dons on you in a "Ohh!" moment that left me addicted. The levels really make you earn that feeling of working out the timing of your plan to create a path to cause a certain action. I breezed through most of the levels though, some of the puzzles where very easy to complete that might have given other people a lot more trouble than me. I guess I just have the kind of head for these kinds of puzzles.
I am not going to say much about the plot, only that you can expect a good ending when you get there. I highly recommend for anyone to go out and pick this one up. Wow I did not have a lot to say about this game, guess that is why people mostly review bad games. It is easier to put into words what you did not like about a game than one you did like.
May 5, 2011
Game Review: Sands Of Destruction
My first game review for the Month of May, I am excited about this guys. Reviewing stuff that is, not so much this game.
Sands Of Destruction is a title by Sega and released by Nintendo for the DS. My first impression of the game and box cover was favorable. It looked like it would be an interesting RPG to spend some time on. Now quick, with a title like Sands of Destruction what is your first thought about what you will be doing. If you guessed causing the end of the world as you know it, you would be completely right and this is totally contrary to the save the world plot that is standard of, well, every game out there. The blurb on the back of the box says this, "Change your future, change the world! Join Kyrie(Our villain everybody) as he ventures through oceans of sand with Morte(Female Joker Ripoff), a mysterious girl crusading for the "World Annihilation Front," on a rebellious mission with her troop of recruits(Her Sword). Fight colossal monsters, battle tyrannical beastmen, and ultimately... discover that Kyrie holds the key to world destruction. The future of the world now lies in your hands."
Now you might be thinking that this game has a bit of promise, you get to play as a villain before he gains the power to destroy the world. That is what I thought too, then I watched the opening. It looked very nice, and is about 5 minutes long and shows you just how much of a lier the box is. Well aside from the sand sea(srs wtf). This is just the demo mode cinematic and I have not gotten far enough into the game to see if it came from somewhere, but I get the feeling it was made just for the opening. After that you have a ten minute start to save time with ok to mediocre voice work as we get some back story from a beastmen nation of wolves. After that we switch over to our villain and learn he lives a sheltered life in a small town in the island of summer(not kidding) where chores are going into caves and fighting scorpions and toads looking for a special item requested by his uncle that is guarded by a sandwhale. You might want to get used to that formula, cause you will be doing that kind of thing for the first quarter of the game.
I could not bring myself to get past it as time ran on, due in part that I could not get into the setting and the voices of your leads(aside from the gravely voice of the bear Taupy). Part of the battle system, that I quite like overall actually, is a system called quips. You give a little one liner and you get an increase in defense or attack or even double exp if they go off. The problem is that some of the more annoying ones always go off, and you need it too because if you don't get that boost to defense you will die very quickly as your lead's defense is horrible on its own. With everyone pulling combos on you get to hear the same line get said over and over, often enough that he starts talking over himself to get the line off when you get hit 8 times in one attack. I would want to end the world too if I had such a whinny voice too.
The combat system itself was very fun, with most battles feeling very fast paced even for a turn based system as you string together combo attacks. You have flurry attacks that are controlled by the Y button and strong attacks handled by the X button. A brings up your magic and items menus. Starting out you just have one flurry and one heavy that you can put together for a three hit combo by hitting X and then Y or Y and then X. It does not matter until you gain customization points from fighting and level up your starting attack. Leveling up your flurry attack give you a second attack in the flurry line, so combos can become Y+Y and then X, and so on. You get two action points a turn(Until you get better gear/gain levels) and a critical hit will earn you an additional hit as will getting 10 hits in a combo. The crit bonus only works once, but if you string ten more hits you get to bring out your special. Very fun times to be had with this battle system.
Now for the setting, this world is based of an anime and it shows. You have a world that is covered in a sand sea with four islands. That is it, no other land masses to be found and they all have their own season associated with it. Spring, Summer, Fall, and Winter with each island ruled over by one of the 12 the great Beastlords and the other two acting as support and rivals to their leaders. Now I watch quite a bit of anime, but this setting just seems like it was lazily put together. Pandering to an audience of adolescent forum RPers form sites like Gaiaonline or something. I am not say it is so horrible and that no-one should play in just that it is not something that would keep my attention. If you like these kinds of settings and can deal with sound-bites that endlessly repeat go ahead and buy it. However if this is not your cup of tea story wise, I say rent it just to check you the battle system.
Sands Of Destruction is a title by Sega and released by Nintendo for the DS. My first impression of the game and box cover was favorable. It looked like it would be an interesting RPG to spend some time on. Now quick, with a title like Sands of Destruction what is your first thought about what you will be doing. If you guessed causing the end of the world as you know it, you would be completely right and this is totally contrary to the save the world plot that is standard of, well, every game out there. The blurb on the back of the box says this, "Change your future, change the world! Join Kyrie(Our villain everybody) as he ventures through oceans of sand with Morte(Female Joker Ripoff), a mysterious girl crusading for the "World Annihilation Front," on a rebellious mission with her troop of recruits(Her Sword). Fight colossal monsters, battle tyrannical beastmen, and ultimately... discover that Kyrie holds the key to world destruction. The future of the world now lies in your hands."
Now you might be thinking that this game has a bit of promise, you get to play as a villain before he gains the power to destroy the world. That is what I thought too, then I watched the opening. It looked very nice, and is about 5 minutes long and shows you just how much of a lier the box is. Well aside from the sand sea(srs wtf). This is just the demo mode cinematic and I have not gotten far enough into the game to see if it came from somewhere, but I get the feeling it was made just for the opening. After that you have a ten minute start to save time with ok to mediocre voice work as we get some back story from a beastmen nation of wolves. After that we switch over to our villain and learn he lives a sheltered life in a small town in the island of summer(not kidding) where chores are going into caves and fighting scorpions and toads looking for a special item requested by his uncle that is guarded by a sandwhale. You might want to get used to that formula, cause you will be doing that kind of thing for the first quarter of the game.
I could not bring myself to get past it as time ran on, due in part that I could not get into the setting and the voices of your leads(aside from the gravely voice of the bear Taupy). Part of the battle system, that I quite like overall actually, is a system called quips. You give a little one liner and you get an increase in defense or attack or even double exp if they go off. The problem is that some of the more annoying ones always go off, and you need it too because if you don't get that boost to defense you will die very quickly as your lead's defense is horrible on its own. With everyone pulling combos on you get to hear the same line get said over and over, often enough that he starts talking over himself to get the line off when you get hit 8 times in one attack. I would want to end the world too if I had such a whinny voice too.
The combat system itself was very fun, with most battles feeling very fast paced even for a turn based system as you string together combo attacks. You have flurry attacks that are controlled by the Y button and strong attacks handled by the X button. A brings up your magic and items menus. Starting out you just have one flurry and one heavy that you can put together for a three hit combo by hitting X and then Y or Y and then X. It does not matter until you gain customization points from fighting and level up your starting attack. Leveling up your flurry attack give you a second attack in the flurry line, so combos can become Y+Y and then X, and so on. You get two action points a turn(Until you get better gear/gain levels) and a critical hit will earn you an additional hit as will getting 10 hits in a combo. The crit bonus only works once, but if you string ten more hits you get to bring out your special. Very fun times to be had with this battle system.
Now for the setting, this world is based of an anime and it shows. You have a world that is covered in a sand sea with four islands. That is it, no other land masses to be found and they all have their own season associated with it. Spring, Summer, Fall, and Winter with each island ruled over by one of the 12 the great Beastlords and the other two acting as support and rivals to their leaders. Now I watch quite a bit of anime, but this setting just seems like it was lazily put together. Pandering to an audience of adolescent forum RPers form sites like Gaiaonline or something. I am not say it is so horrible and that no-one should play in just that it is not something that would keep my attention. If you like these kinds of settings and can deal with sound-bites that endlessly repeat go ahead and buy it. However if this is not your cup of tea story wise, I say rent it just to check you the battle system.
April 30, 2011
The End Of April
We come to the end of a month, and it is a wet end for me. Flooding waters all over the place. It makes me sorta glad I live on the third floor of my building. For next month I plan on doing more game related stuff on my blog. Reviews and thoughts on some games that I found interesting, from first looks at new releases to plot reviews of old games. May shall be the month of games, and that is final.
April 21, 2011
Dreams are vague.
This is a dream I get every time I move to a new place. I am not kidding, it happens every time I move home and I keep dreaming about it for a month until I get used to the new location. The first time I remember having this dream would be when I was about Eight years old and my family first moved houses.
I start out sitting on a train as we move across the tracks, passing nondescript buildings and fields. There are other people sitting down, reading or just staring into space as we pass by stuff. We get to a crossing where the road goes across the tracks and the cart i am in disconnects. I can feel that it is no longer part of the train, so I stand up and run to the next cart before this one slows down and gets left behind. Not soon after the new cart disconnects and I keep running to get closer to the engine cart. No one else in my dream seem to notice or care that they have become disconnected, as they just keep standing or sitting doing whatever.
So I keep going forward onto the next cart on this really long train as each cart disconnects and slows down a little quicker. There are several endings to this dream, three of them to be exact. The most common one is the cart I currently am on flips over onto its side, crashing but leaving me unharmed as I stand up in the rubble. Later in the month I start to get the ending where I reach the engine and ride off into the distance before waking up. The ending that shows I won't be getting the dream anymore has me pulling up to a station and getting off.
Now I don't need to have any sort of degree in psychologically to know that this dream represents a fear, then acceptance of change. Especially considering the trigger that is required to have this dream in the first place. I plan on moving a lot, at least while I am single that is, and I still get this dream when I first move into a place. I have already come to accept it as it is and willing don't change the dream as I have learned to. I look forward to this dream as part of the ritual of moving in.
This travelers is the end of my recurring dreams, any more posts about the inside of my head while I am asleep will be dreams that left an impact or tips on how to become the master of your own dreams. Until next time.
I start out sitting on a train as we move across the tracks, passing nondescript buildings and fields. There are other people sitting down, reading or just staring into space as we pass by stuff. We get to a crossing where the road goes across the tracks and the cart i am in disconnects. I can feel that it is no longer part of the train, so I stand up and run to the next cart before this one slows down and gets left behind. Not soon after the new cart disconnects and I keep running to get closer to the engine cart. No one else in my dream seem to notice or care that they have become disconnected, as they just keep standing or sitting doing whatever.
So I keep going forward onto the next cart on this really long train as each cart disconnects and slows down a little quicker. There are several endings to this dream, three of them to be exact. The most common one is the cart I currently am on flips over onto its side, crashing but leaving me unharmed as I stand up in the rubble. Later in the month I start to get the ending where I reach the engine and ride off into the distance before waking up. The ending that shows I won't be getting the dream anymore has me pulling up to a station and getting off.
Now I don't need to have any sort of degree in psychologically to know that this dream represents a fear, then acceptance of change. Especially considering the trigger that is required to have this dream in the first place. I plan on moving a lot, at least while I am single that is, and I still get this dream when I first move into a place. I have already come to accept it as it is and willing don't change the dream as I have learned to. I look forward to this dream as part of the ritual of moving in.
This travelers is the end of my recurring dreams, any more posts about the inside of my head while I am asleep will be dreams that left an impact or tips on how to become the master of your own dreams. Until next time.
April 20, 2011
Sigh, I want my old tv station back.
Brimestone, Sliders(First Season), Stargate even.
Why must all the good things on TV die. I was reminded today of my favorite of all stations on TV has completed a ritual suicide of itself by changing its lineup and name. SyFy, I know change is something we all go through and you think you are being "hip" and "cool" but your greatest strength was being somewhat of an anachronism. You showed things how they could be in the far future with science, go back to doing that.
I weep for you, may who ever takes your place last for at least until after I have children and made them grow up with it.
Why must all the good things on TV die. I was reminded today of my favorite of all stations on TV has completed a ritual suicide of itself by changing its lineup and name. SyFy, I know change is something we all go through and you think you are being "hip" and "cool" but your greatest strength was being somewhat of an anachronism. You showed things how they could be in the far future with science, go back to doing that.
I weep for you, may who ever takes your place last for at least until after I have children and made them grow up with it.
April 16, 2011
Ok, first chew at the Hero System(Grups)
From my first impression it is a more combat version of GRUPS. If you know anything about tabletop rpgs, then you might have heard of the system. You use three six sided dice to determine skill checks and all that jazz, so once you get the mechanics down you can create your very own fluffed out hero depending on the character point limit set by the DM. I have a few concepts in my head for a few powers and such that I need to work out some of the cost of so it does not make my character pass out to cast. Overall, i have seen this all before in GRUPS, it is a solid system and I am happy to have a few more rule books lying around.
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